The best Side of lizardfolk cleric

. This, coupled with the ASI makes this feat relatively worthwhile. Unfortunately, the greatest downside is the fact Telekinetic utilizes your reward action, which you will likely be utilizing for spiritual weapon

Astral Elf: having an additional cleric cantrip isn't the finish of the world, nevertheless there are not quite a few choices and sacred flame is easily the most effective cleric cantrip damage alternative. Misty step

DEX: excellent for gentle armor clerics, lousy for weighty armor clerics. This will be effective for AC, DEX saves, and stealth checks which gentle armor clerics have a better probability of making use of.

Tongues: more often than not, It's going to be hard to justify a third-level spell for that outcome this provides. obviously, understanding a creature and making it possible for it to be aware of you might have the potential to stop a awful situation unfolding.

possessing a good healer/buffer in your party is indispensable, Despite the fact that some might contact it the “tedious” work. whilst 5e cleric lizardfolk cleric builds could be diversified and don’t need to necessarily center on healing, your occasion may perhaps depend on you for help when circumstances get tough.

Hold Monster: Spell that could take a creature out in the struggle. permits a save just after each turn that makes it worse than banishment

damage: 14d6 destruction just isn't anything to show your nose up at, but is outpaced by most other spells that inflict AoE damage. the only real true use for this spell would be for anyone who is fighting a single, genuinely difficult enemy.

Polymorph: the very best save or suck spell at this stage. The hour length makes reworking a hostile creature and managing absent a viable choice or will provide you with extra time to complete of its pals ahead of it transforms back.

Legend Lore: acquire some knowledge on points of legendary importance. whilst amazing, it doesn’t do Considerably most of the time.

In Volo’s information to Monsters, Lizardfolk people start with a Consitution improve of two along with a Wisdom maximize of one. This reflects their hardy nature together with their capability to observe and discover the punishing surroundings of their homelands.

By 17th degree, you'll find near 80 monsters which can be affected by destroy undead. one particular spherical of insta-killing a number of undead baddies your DM has thrown at your bash could make them Imagine twice about which undead creatures they throw at you in the future.

if you achieve 8th stage, you're blessed with divine could possibly in fight. each time a creature takes damage from just one of your respective cantrips or weapon assaults, You may also deal 1d8 radiant harm to that creature. Once you deal this destruction, You can not use this aspect yet again till the beginning of one's following turn.

2nd stage Channel Divinity: protect lifetime: Scales perfectly, doesn’t utilize a spell slot, and may be used on many targets at once. a powerful aspect no matter your amount.

Modify Memory: A relatively strong spell for infiltration and social encounters. There are plenty of caveats imposed on this spell, mostly to guarantee it doesn’t develop into too broken.

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